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Post by Brett on Jul 12, 2012 13:49:36 GMT -1
So I was on the bus home today and was pondering about the idea of what my characters' stats would be if they were put into a traditional RPG template, then I thought it'd be fun to extend the idea to the rest of you to have some fun with.
So here's the template:
Strength: Character's physical attack. Endurance: Character's physical defence. Dexterity: Character's dodge and physical critical hit chance. Intelligence: Character's magical attack. Willpower: Character's magical resistance and magical critical hit chance. Luck: Rarely explained but usually something to do with chance to survive fatal blows.
Special Ability: Pick one special ability for your character, this can be a passive ability or one they have to consciously activate themselves.
Have fun! I'll post up all of my character stats when I've figured them out.
Edit: Oh! Right, the stats should be done on a one to five star basis, so I guess it works out like...
Very High: ***** High: **** Medium: *** Low: ** Very Low: *
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Post by sundavar on Jul 12, 2012 15:08:18 GMT -1
Huh, this sounds interesting. Also useful for me to do since I want to get into D&D and use some of my existing characters.
I'm not entirely sure how the system usually works so i'l just use very high/high/medium/low/very low attributes. Here goes!
Edit I would like to add I was writing this BEFORE Brett edited to explain the stats! I'm too lazy to change them all.
Sundavar Abr Wyrda
Strength: High Endurance: Low Dexterity: Very High Intelligence: Medium Willpower: Medium Luck: Low(?)
Special Ability: Empathy. Can gain a combat bonus against single or small numbers of enemies by feeling out their weaknesses but is weakened/hurt in large groups of enemies by feeling their pain.
Jowan Fireheart
Strength: Very Low Endurance: Low Dexterity: Low Intelligence: Very High Willpower: Very High Luck: Medium
Special Ability: Pyromancy. Bonuses to fire resistance and fire based attacks, and the ability to manipulate fire in the environment.
Thomas Jacksson
Strength: High Endurance: Low Dexterity: High Intelligence: Medium Willpower: Medium Luck: Low
Special Ability: Technomanipulation/understanding. Is able to understand and operate almost any machinery at a glance and is skilled at repairing/reworking machines and other equipment (including things like traps)
Mordenn Demonaxe Yeees, i know I don't really use him here, leave me alone.
Strength: Very High Endurance: Very high Dexterity:Medium Intelligence: Low Willpower: Low Luck: Low
Special Ability: Focus Anger. An activated ability that channels rage in combat into strength without causing a berserked state.
Ro'Kannoth Because I can.
Strength:High Endurance: High Dexterity: Very Low Intelligence: Medium Willpower: High Luck: low
Special Ability: Energy affinity. Activated ability that can absorb and/or manipulate certain magical attacks.
There we go. May have over/under powered some parts, i don't know. Fun to do though, look forward to see some other people's.
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Post by Brett on Jul 12, 2012 15:17:10 GMT -1
Alaister Vigil
Strength: **** Endurance: ***** Dexterity: **** Intelligence: *** Willpower: *** Luck: **
Special Ability: Hero of the People (passive); Those who fight alongside Alaister receive +1 to all stats that are not already at five stars and are immune to psychological abilities such as fear and terror.
Lord Krell
Strength: *** Endurance: *** Dexterity: *** Intelligence: ***** Willpower: ***** Luck: *****
Special Ability: Intimidation (passive); Those in the presence of Krell receive -1 to all stats that are above one star and are frozen in fear whilst also wanting to flee in terror, causing confusion in a battle situation.
Isaan A'vron
Strength: **** Endurance: **** Dexterity: ***** Intelligence: *** Willpower: *** Luck: *****
Special Ability: Rift Walking (active); When activated Isaan can move so quickly that he dodges all attacks and cannot miss for the next three turns, or thirty seconds depending on the RPG archetype.
Michael Sanford
Strength: ** Endurance: *** Dexterity: *** Intelligence: **** Willpower: ***** Luck: *****
Special Ability: True Psychic (passive): Michael is a true psychic, making him telepathic, telekinetic and empathic. Due to this his mind is very powerful, making him immune to psychological abilities.
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Post by James on Jul 12, 2012 18:16:25 GMT -1
Ok I'll bite. Looks like fun.
Léona A'vron
Strength: ** Endurance: ** Dexterity: *** Intelligence: ***** Willpower: ***** Luck: ***
Special Ability: Grand Magus (Passive) - Léona gains +1/+2 (d6/d12, change as needed depending on your preferred die) to any attempts to hit with, or block, spells and deals double damage with all fire magic.
Corinthius Shadowblade Strength: **** Endurance: *** Dexterity: ***** Intelligence: *** Willpower: *** Luck: *****
Special Ability: Master of Shadows (Passive) - Corinthius cannot be detected while sneaking, unless the opposing character manages a perfect detection test (whatever you may use for this, I dunno). Furthermore, Corinthius may activate this ability once per battle, transformaing himself into his true shadow form, gaining complete immunity to all physical and magic damage (unless light-based, i.e. angelic magic, etc) for two turns, and gaining +1 to all stats unless already 5 stars for the same duration.
Can't think of any special abilities for my other characters right now, so I'll get back to finishing this.
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